#X MEN ORIGINS WOLVERINE PS3 VS XBOX PS3#
You'll see minor lighting differences, plus the Microsoft platform once again includes anti-aliasing absent on the PS3 build - all of which combines to give the Xbox 360 a marginal, but tangible, technical victory in this particular comparison. In short, rather bizarrely, the PS3 version runs more smoothly during certain cinematics, while the Xbox 360 rendition generally tends to perform better, and with far fewer torn frames during the actual gameplay. In-game and cinematic performance mirrors what we found in the playable demo, which we covered in more depth over on the Digital Foundry blog (worth checking out simply because the comparison video we produced there is absolutely mental). Also in common with Wheelman, both versions aspire to a 30FPS refresh rate but do have trouble sustaining it, though 360 clearly gets closer to the ideal. In-game action is very close indeed between the two platforms, and certainly from a gameplay perspective both versions feel almost like-for-like. Raven's work with this Wolverine tie-in shows a utilisation of the Unreal Engine 3 technology that compares very closely with the recent UE3-driven Wheelman project. The good news is that with some notable, but minor, exceptions, the game is essentially like-for-like on both console platforms, perhaps not so surprising bearing in mind that Raven licensed Epic's Unreal Engine 3 for this eye-wateringly bloodthirsty death spree. Over and above that is the way that the game powers you up and equips you with powers and skills that allow you to handle practically any combat situation, and handle it with style. It makes killing joyously simple to the point where you end up devising more interesting ways of carrying out the job to amuse yourself. That's Wolverine, that's what it's all about. Sure, you can rip that to shreds, but that's kind of the point. There are two things that stand out for me with this game: firstly, and perhaps rather bizarrely, it's the way that the easy mode is the default difficulty setting. Marvel's most infamous mutant is essentially an almost unstoppable killing machine, and Raven's notion of inserting that creation into a God of War-esque game is a stroke of brilliance. Sure, it's short-lived and repetitive, but it captures the essence of the character perfectly and builds a memorable gameplay experience around that. The more I play Wolverine, the more I like it, to the point where I think perhaps the 5/10 score was harsh. If you don't have a large enough buffer for this behind-the-scenes streaming, the game tells you, but crucially doesn't stop you playing. Forget the concept of a mandatory installation, Raven has instead opted for a stealth approach which sees the game gradually fill up to around 1GB of your hard disk space as you play.
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X-Men Origins: Wolverine does much to endear itself to me right from the off.